- V16
Adaptive Runtime ParametersCurrent
Packaging-only correction: generate the NuGet README install command and link from the package version being packed.
Reject packages whose README install version or NuGet link differs from their nuspec version.
Preserve runtime code, public APIs and the existing publish and public-release promotion flow.
- V16.0.0
Adaptive Runtime Parameters
Compile controlled decimal parameters once, then update state and bind stable audio/visual snapshots through the existing renderers.
- V15.0.0
Documentation Reliability & Developer Experience
Establish one structured, goal-oriented documentation hub and retain the legacy URL as a compatibility gateway.
- V14.0.0
Programmable Media Runtime
Add SoundScriptCompilation.CompileMedia() with RenderAudio(), Duration, Timeline and SceneAt(t).
- V13
Media-to-SoundScript Transcription
New SoundScript.Transcription subsystem with an evidence-bearing canonical musical model and extensible input, analysis and output boundaries.
- V12
Musical Completeness & .NET 10
.NET 10: all projects, CLI workflows, and supported developer paths now target the .NET 10 SDK.
- V11
Temporal Media Export
Media primitives extension: optional explicit rectangle, rounded rectangle, ellipse, circle, triangle, line, arrow, ring, and text presentations.
- V10
Temporal Visual Playground
Audio + visual Playground demo: a 12-second piano-backed temporal program now demonstrates sequential cues, overlap, property automation, and an explicit audio synchronization anchor.
- V9
WordBank vocal engine in the Playground
New Playground preset: Jingle Bells + WordBank vocal — offline, deterministic human-audio vocalization (corpus + G2P timbre, no eSpeak).
- V8
Vocal stems in Wave export
New wave grammar: sample "path.wav" and speak "..." sample="path.wav" mix your own 16-bit PCM recordings into exported WAV (deterministic given fixed stem bytes).
- V7
SoundScript.Wave renders .ss / .ssw directly to deterministic WAV through speak, effects, and seeded humanization.
- V6
--emit-ss serializes composed output to editable source that round-trips to byte-identical MIDI.
- V5
ProsodyComposer plans pitch from phrase to word to syllable with stress detection and the prosody CLI verb.
- V4.1.1
Harmonic rolloff, formant Q and drift, band-shaped noise, sharpened transients, and cycle/frame crossfading tune the timbre engine.
- V4.1
Cycle-accurate synthesis reconstructs audio per pitch cycle with per-cycle harmonics, formants, and noise.
- V4
SoundCSS-driven offline timbre synthesis adds deterministic MIDI-to-WAV/OGG rendering.
- V3.1
PhonemeComposer and the compose verb turn plain text into melody through syllables, phonemes, and musical gestures.
- V2
Imports, blocks, patterns, phrases, orchestration, metadata, tempo automation, layers, deterministic humanization, and advanced chord voicing.